Air Element

The Air Element has 3 categories: Air Elemental, Bound Elemental, and Sub-Elemental.

Air Elemental is your standard student with Air Element capabilities. The other two are a little more complicated.

Bound Elementals are Dual Elementals. This means they have abilities of two elements. They are usually referred to a different name, such as a Firestorm Elemental. They have both Air and Fire capabilities.

A Sub-Elemental is one whose abilities are confined to one area. Such as a Current Elemental. T hey can only create/destroy air currents.

Two lists are provided below. One for Bound Element types, and one for Sub-elemental types.



Bound Elementals

Firestorm Elemental: +

Mist Elemental: +

Electric Elemental: +

Spirit Elemental: +

Fog Elemental: +



Sub-Elementals

Current Elemental: They can only create/destroy air currents.

Thermologic Elemental: They can only control/manipulate temperature.

Aero Elemental: They can only use the air around them to "fly." It's more accurately described as using the air to make themselves weightless.



Standard Air Element Abilities
Aerokinesis - manipulate the air, wind, and gas.

Aeroportation - teleport using air/wind currents.

Airportation- transform objects into a cloud of gas, fog, or mist.

Atmokinesis - manipulate the weather.

Deoxygenation - suck up all the oxygen from a place.

Lung Adaptation - ability to breath anywhere, aside from underwater.

Wind Generation - create blasts of air, manipulate air/wind currents.

Roleplay
The Air Elementals have a few various roleplays. (links would go here)


 * The Air Classroom
 * The Air Users' Dorm
 * Wind Races: Sport Roleplay. (Basically racing around a track/obstacle course, but in the air.)
 * The other general roleplays are also available to the Air students.