Water Element

The Water Element has 3 categories:  Water Elemental, Bound Elemental, and Sub-Elemental.

Water   Elemental is your standard student with  Water Element capabilities. The other two are a little more complicated.

Bound Elementals are Dual Elementals. This means they have abilities of two elements. They are usually referred to a different name, such as River Elemental. They have both Water and Light capabilities.

A Sub-Elemental is one whose abilities are confined to one area. Such as an Ice Elemental.

Two lists are provided below. One for Bound Element types, and one for Sub-elemental types.



Bound Elementals

Tsunami Elemental: +

Steam Elemental: +

Mist Elemental: +

River Elemental: +

Storm Elemental: +



Sub-Elementals

Flood Elemental: They only have the ability to manipulate and control water.

Sea Elemental: They only have the ability to absorb water and breath underwater.

Ice Elemental: They only have the ability to freeze water and manipulate ice.



Standard Water Element Abilities
Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.

Aquatic Respiration - breathe underwater.

Dehydration - absorb water.

Hydroportation - teleport across short or long distances through liquid water.

Cryokinesis - freeze water, manipulate and control ice and mold it into any desired shape or form.

Biokinesis - using water to heal minor wounds.

Roleplay
The Water Elementals have a few various roleplays.


 * The Water Classroom
 * The Water Users' Dorm
 * SPORT
 * The other general roleplays are also available to the Fire students.