Elemental Types

The Elementals
If you hadn't guessed by now, Elementals are the students that attend the academy. They are each gifted with elemental powers that vary depending on their Element and rank.

Earth
Earth Elementals are gifted with powers controlling the Earth Element. There are two types of Earth Elementals. Normal Elementals, and Royal Elementals, and three classes of Royal Elementals.

Normal Elementals



 * Florakinesis - ability to control the growth/wither of plants.


 * Geokinesis - control and manipulate the earth at will.


 * Terraportation - teleport via the soil/earth.


 * Crystallokinesis - ability to manipulate minerals and crystals.

Dukes and Duchesses

 * Florakinesis - ability to control the growth/wither of plants.


 * Geokinesis - control and manipulate the earth at will.


 * Terraportation - teleport via the soil/earth.


 * Crystallokinesis - manipulate minerals and crystals.


 * Biokinesis - using the earth to heal minor wounds.


 * Ferrokinesis - manipulate metal.

Knights

 * Florakinesis - ability to control the growth/wither of plants.


 * Geokinesis - control and manipulate the earth at will.


 * Terraportation - teleport via the soil/earth.


 * Crystallokinesis - manipulate minerals and crystals.


 * Biokinesis - using the earth to heal minor wounds.


 * Ferrokinesis - manipulate metal.


 * Golem Creation - make golems out of inanimate materials like rocks, wood, plants, metal, etc.

Princes and Princesses

 * Florakinesis - ability to control the growth/wither of plants.


 * Geokinesis - control and manipulate the earth at will.


 * Terraportation - teleport via the soil/earth.


 * Crystallokinesis - manipulate minerals and crystals.


 * Biokinesis - using the earth to heal minor wounds.


 * Ferrokinesis - manipulate metal.


 * Golem Creation - make golems out of inanimate materials like rocks, wood, plants, metal, etc.


 * Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.
 * Disinegrate objects/people into dirt or sand.

Normal Elementals

 * Aerokinesis - manipulate the air/air currents, wind, and gas.


 * Deoxygenation - suck up all the oxygen from a place.


 * Lung Adaptation - ability to breath anywhere, aside from underwater.


 * Aeroportation - teleport using air/wind currents.

Dukes and Duchesses

 * Aerokinesis - manipulate the air/air currents, wind, and gas.


 * Deoxygenation - suck up all the oxygen from a place.


 * Lung Adaptation - ability to breath anywhere, aside from underwater.


 * Aeroportation - teleport using air/wind currents.


 * Areo-manipulation - transform objects into a cloud of gas, fog, or mist.


 * Electrokinesis - ability to control and manipulate electricity and lightning.

Knights

 * Aerokinesis - manipulate the air/air currents, wind, and gas.


 * Deoxygenation - suck up all the oxygen from a place.


 * Lung Adaptation - ability to breath anywhere, aside from underwater.


 * Aeroportation - teleport using air/wind currents.


 * Areo-manipulation - transform objects into a cloud of gas, fog, or mist.


 * Electrokinesis - ability to control and manipulate electricity and lightning.


 * Toxikinesis - ability to control and manipulate poisonous gases.

Princes and Princesses

 * Aerokinesis - manipulate the air/air currents, wind, and gas.


 * Deoxygenation - suck up all the oxygen from a place.


 * Lung Adaptation - ability to breath anywhere, aside from underwater.


 * Aeroportation - teleport using air/wind currents.


 * Areo-manipulation - transform objects into a cloud of gas, fog, or mist.


 * Electrokinesis - ability to control and manipulate electricity and lightning.


 * Toxikinesis - ability to control and manipulate poisonous gases.


 * Atmokinesis - manipulate the weather.


 * Tornado Generation - manipulate air and wind currents to create tornadoes.

Normal Elementals

 * Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form. This includes shooting water blasts, creating water shields/domes, and using the water as a body armor.


 * Aquatic Adaption - breathe underwater, adapt to water pressure, allowing them to swim deep as they please. This also includes the ability to tell whether any body of water is made out of freshwater or saltwater. They can also know their exact coordinates when in water.WaterLogo.png


 * Hydroportation - teleport across short or long distances through liquid water.


 * Cryokinesis - control over ice, snow and other forms of frozen water.

Dukes and Duchesses

 * Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form. This includes shooting water blasts, creating water shields/domes, and using the water as a body armor.


 * Aquatic Adaption - breathe underwater, adapt to water pressure, allowing them to swim deep as they please. This also includes the ability to tell whether any body of water is made out of freshwater or saltwater. They can also know their exact coordinates when in water.


 * Hydroportation - teleport across short or long distances through liquid water.


 * Cryokinesis - control ice, snow and other forms of frozen water.


 * Biokinesis - using water to heal minor wounds.


 * Dehydration - absorb water.

Knights

 * Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form. This includes shooting water blasts, creating water shields/domes, and using the water as a body armor.


 * Aquatic Adaption - breathe underwater, adapt to water pressure, allowing them to swim deep as they please. This also includes the ability to tell whether any body of water is made out of freshwater or saltwater. They can also know their exact coordinates when in water.


 * Hydroportation - teleport across short or long distances through liquid water.


 * Cryokinesis - control ice, snow and other forms of frozen water.


 * Biokinesis - using water to heal minor wounds.


 * Dehydration - absorb water.


 * Golem Creation - make golems out of ice and snow.

Prince and Princess

 * Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form. This includes shooting water blasts, creating water shields/domes, and using the water as a body armor.


 * Aquatic Adaption - breathe underwater, adapt to water pressure, allowing them to swim deep as they please. This also includes the ability to tell whether any body of water is made out of freshwater or saltwater. They can also know their exact coordinates when in water.


 * Hydroportation - teleport across short or long distances through liquid water.


 * Cryokinesis - control ice, snow and other forms of frozen water.


 * Biokinesis - using water to heal minor wounds.


 * Dehydration - absorb water.


 * Golem Creation - make golems out of ice and snow.


 * Freeze Breath - freeze things in solid ice using breath.


 * Ice Generation - create structures out of ice.

Normal Elementals

 * Pyrokinesis - create, control, and manipulate fire.


 * Thermokinesis - create, control and manipulate heat.


 * Inflammation - ignite objects/spontaneous combustion.


 * Pyrotransportation - explode self and reform.

Dukes and Duchesses

 * Pyrokinesis - create, control, and manipulate fire.


 * Thermokinesis - create, control and manipulate heat.


 * Inflammation - ignite objects/spontaneous combustion.


 * Pyrotransportation - explode self and reform.


 * Biokinesis - harness energy from fire to heal minor wounds.


 * Plasmakinesis - can control plasma.

Knights

 * Pyrokinesis - create, control, and manipulate fire.


 * Thermokinesis - create, control, and manipulate heat.


 * Inflammation - ignite objects/spontaneous combustion.


 * Pyrotransportation - explode self and reform.


 * Biokinesis - harness energy from fire to heal minor wounds.


 * Plasmakinesis - can control plasma.


 * Golem Creation - make golems out of flames. Often in the form of hell hounds.

Prince and Princess

 * Pyrokinesis - create, control, and manipulate fire.


 * Thermokinesis - create, control, and manipulate heat.


 * Inflammation - ignite objects/spontaneous combustion.


 * Pyrotransportation - explode self and reform.


 * Biokinesis - harness energy from fire to heal minor wounds.


 * Plasmakinesis - can control plasma.


 * Golem Creation - make golems out of flames. Often in the form of hell hounds.


 * Fire Breath - breathe out flames.


 * Magma Manipulation - manipulate molten substances such as lava.

Normal Elementals

 * Photokinesis - create and manipulate pure light. This includes creating shields/force fields out of solid photons and bending light to make themselves invisible.


 * Photoportation - Teleport by using photons.


 * Thermokinesis - create, control, and manipulate heat.


 * Heliokinesis - control, generate, and manipulate solar energy.

Dukes and Duchesses

 * Photokinesis - create and manipulate pure light. This includes creating shields/force fields out of solid photons and bending light to make themselves invisible.


 * Photoportation - Teleport by using photons.


 * Thermokinesis - create, control, and manipulate heat.


 * Heliokinesis - control, generate, and manipulate solar energy.

Light Absorption/Creation - absorb the light around you, emit blinding light or glow in the dark.


 * Biokinesis - using solar energy to heal minor wounds.

Knights

 * Photokinesis - create and manipulate pure light. This includes creating shields/force fields out of solid photons and bending light to make themselves invisible.


 * Photoportation - Teleport by using photons.


 * Thermokinesis - create, control, and manipulate heat.


 * Heliokinesis - control, generate, and manipulate solar energy.


 * Light Absorption/Creation - absorb the light around you, emit blinding light or glow in the dark.


 * Biokinesis - using solar energy to heal minor wounds.


 * Laser Emission - bend light wavelengths/harness solar energy to create lasers.

Prince and Princess

 * Photokinesis - create and manipulate pure light. This includes creating shields/force fields out of solid photons and bending light to make themselves invisible.


 * Photoportation - Teleport by using photons.


 * Thermokinesis - create, control, and manipulate heat.


 * Heliokinesis - control, generate, and manipulate solar energy.


 * Light Absorption/Creation - absorb the light around you, emit blinding light or glow in the dark.


 * Biokinesis - using solar energy to heal minor wounds.


 * Laser Emission - bend light wavelengths/harness solar energy to create lasers.


 * Solar Radiation Manipulation - create, shape, and manipulate radioactivity.


 * Solar Construction - harness the sun's energy to create armor, barriers, and balls of solar flame.

Normal Elementals

 * Umbrakinesis - ability to mentally generate and manipulate darkness, the absence of light.


 * Umbrageous Teleportation - teleport via the shadows and darkness.


 * Shadow Camouflage - be unseen in shadows/become a shadow.


 * Night Vision - see in the dark.

Dukes and Duchesses

 * Umbrakinesis - ability to mentally generate and manipulate darkness, the absence of light.


 * Umbrageous Teleportation - teleport via the shadows and darkness.


 * Shadow Camouflage - be unseen in shadows/become a shadow.


 * Night Vision - see in the dark.


 * Dynamokinesis - control, create, and manipulate dark energy. This can be in the form of balls, blasts, or beams.


 * Biokinesis - use lunar energy to heal minor wounds.

Knights

 * Umbrakinesis - ability to mentally generate and manipulate darkness, the absence of light.


 * Umbrageous Teleportation - teleport via the shadows and darkness.


 * Shadow Camouflage - be unseen in shadows/become a shadow.


 * Night Vision - see in the dark.


 * Dynamokinesis - control, create, and manipulate dark energy. This can be in the form of balls, blasts, or beams.


 * Biokinesis - use lunar energy to heal minor wounds.


 * Necromancy - capability to control/communicate with the dead.

Prince and Princess

 * Umbrakinesis - ability to mentally generate and manipulate darkness, the absence of light.


 * Umbrageous Teleportation - teleport via the shadows and darkness.


 * Shadow Camouflage - be unseen in shadows/become a shadow.


 * Night Vision - see in the dark.


 * Dynamokinesis - control, create, and manipulate dark energy. This can be in the form of balls, blasts, or beams.


 * Biokinesis - use lunar energy to heal minor wounds.


 * Necromancy - capability to control/communicate with the dead.


 * Hypnokinesis - ability to control sleep.


 * Matter Absorption - just as the light creates, the dark has the capability to destroy matter.